Tagged: procedural

Part 2: Painted Blocks and Their Light
Paint six materials in code, from bricks to copper, and lay them on the blocks by their place in the world, so that walls read as one surface. A bar shows the materials, and blocks in caves get dark, from the light grids the workers already work out.
Advanced40 min
Part 4: Terrain From Noise: Hills, Overhangs and Caves
Generate an endless terrain from seeded simplex noise: hills and mountain ridges as a height, then overhangs and tunnel caves that only a density can hold. A block of it, cut out like a slice of cake, shows the inside.
Advanced30 min