Tagged: inventory

Part 1: Items and the Inventory
Build the data side of an inventory in Unity: items as ScriptableObjects, stacks with an amount and one generic inventory class for every kind of item, tried out with pickups and a recipe.
Intermediate50 min
Part 2: An Inventory Bar With UI Toolkit
Show the inventory from part 1 in a bar at the bottom of the screen with UI Toolkit: UXML for the layout, USS for the look and one generic C# class that keeps both inventories up to date.
Intermediate30 min